FINAL NINE is a compact and competitive card game based on the rules, equipment, features, design, and quirks of DISC GOLF. It's a game about making decisions, picking the best DISC, applying SKILL, avoiding TROUBLE [or CALLS], hoping for LUCK, and ultimately making the PUTT.
FINAL NINE is not a complete emulation of DISC GOLF, it’s more like a caddy, to help you pick the right angle, see the best line, and build a THROW from the DISCS and SKILL at your disposal.
FINAL NINE can be played over 9 HOLES, 18 HOLES, or Mega 3-6-9 HOLES. It can be played with STANDARD RULES or BATTLE RULES, at a REC, AM or PRO Level of Play. You can use half the cards or double packs, play as a single-player or up to 4 players per 18 HOLES.
FINAL NINE is up to you. Play your Game.
There are 3 categories of card in FINAL NINE: DISC cards, ACTION cards, and HOLE cards. Within each category, there are different card types, features, abilities, and effects for each THROW you build and make.
DISC cards include DRIVER cards, MID-RANGE cards, and PUTTER cards; each are Forehand and Backhand specific. ACTION cards include SKILL cards, DEVIATION cards, LUCK cards, and CALL cards.
DISC cards and ACTION cards are designed to interact with each other throughout the game [to change the FLIGHT and OUTCOME], though they are never shuffled together. The cards have been colour coded to make selection quicker and easier from your HAND, each with a corresponding card type Icon.
Scroll below to get full descriptions of the Icons, the Cards, their Features, Layouts, and how they are played. Also check out the Frequently Asked Questions page for all your card-related questions: FAQs.
FINAL NINE is based on the same principle as physical DISC GOLF: get your DISC from the HOLE'S TEE PAD to its BASKET in the least number of THROWS, using SKILL, avoiding TROUBLE, and having LUCK.
Game Play in FINAL NINE follows a sequence of ACTIONS, inside which you make your decisions. Each player has a HAND of 9 cards, made up of any number of DISC or ACTION cards. Play them to determine your FLIGHT, and landing GRID, for each THROW, up/down or across each HOLE card.
To get from the TEE GRID to the BASKET GRID in FINAL NINE you must choose the DISC you want to use, add SKILL if you want, then THROW. Watch out for DEVIATIONS and CALLS though, as you may need to use some LUCK. Decide, THROW, and PUTT your way to finish the HOLE.
Scroll below to discover the Rules [STANDARD + BATTLE], the Levels of Play, Scoring, and Tips to help improve your shot selection, pick your lines, better your OUTCOMES, and lower your final SCORE. Also check out the Frequently Asked Questions page for all your gameplay questions: FAQs.